Six disciplines. One senior team.
No brief gets passed down a chain of freelancers. Whoever pitches your concept storyboards it, animates it, and signs off on the final render.
Character-led films that read at any size
Most of what a viewer will ever see of an animated brand film happens on a phone, muted, in a feed. We design characters, color and pacing to survive that — clear silhouettes, confident timing, and a story that still lands with the sound off.
- Brand shorts & social-first animation
- Character design & rigging
- Onboarding & in-app animation
- Title sequences & end cards
- Product shots & render turntables
- Environment & set-piece builds
- Character rigging & performance
- Lighting & look-development
Full CGI, built to sit next to your real footage
From a single hero product render to a fully built CGI environment, our 3D pipeline is tuned for one thing: shots that don't announce themselves as animation. Materials, lighting and camera language are matched to whatever your live-action footage looks like.
A motion identity, not just a logo sting
Your logo animates one way in a launch film and a different way inside a product demo — but it should still feel like the same brand. We build a motion system once: timing curves, kinetic type rules and a sound signature your whole team can reuse.
- Logo animation & sound identity
- Kinetic type systems
- Motion guidelines documentation
- Ad & campaign templating
- Script & story structure
- Storyboarding & style frames
- Voiceover casting & direction
- Multi-length cutdowns for every channel
A complicated product, told in under a minute
The hardest part of an explainer isn't the animation — it's deciding what to leave out. We start with the script, not the storyboard, so the film says one clear thing well instead of six things quickly.
Faster iteration, same hand-finished result
Generative tools sit in specific parts of our pipeline — rough previz, in-between frames, quick look-development tests — where speed matters more than final polish. Every shot that ships is reviewed, cleaned and finished by an animator. Nothing goes out the door "as generated."
- Rapid previz & concept exploration
- AI-assisted in-betweening & cleanup
- Style & look-development tests
- Rapid social cutdowns & variants
- Rotoscoping & tracking
- Cleanup & paint
- Compositing 2D & 3D into live footage
- Color grading & final finishing
Where animation and live footage become one frame
Whether it's an animated character standing in a real street or a 3D product dropped into your hero shot, the compositing has to be invisible. We track, roto and grade until nobody can point to where the camera stopped and the render started.